You can decide what you want to keep local. Everything that the browser does not find on the local path is taken from the web - but it always looks on your local path first. So you do not NEED to have all object on your local PC but I'm sure you would LIKE to ;) I host objects for some worlds and always keep a copy of all objects on my PC. That saves me a lot of download time. After cleaning cache the objects are reloaded within seconds. I also have a complete copy of the standard AW object set - most worlds use that and that saves reload time too. The local object path is structured similar to the cache - but there are differences. Let's say you decide to have your objects on drive X and you want to use the directory name "AWLocal". The entry in the AW browser options would be "X:\AWLocal" Below this directory you need the path structure like you have it on the web. It starts with the server name (the HTTP name without "http://"), followed by the complete directory structure that you have on your server (difference to the cache : do not replace the slashes by minus signs) The standard AW object path "is http://objects.activeworlds.com/aw" (and below there are the subfolders avatars, models, sounds, textures and seqs) The local directories for that on your HD : X:\AWLocal\objects.activeworlds.com\aw\avatars X:\AWLocal\objects.activeworlds.com\aw\models X:\AWLocal\objects.activeworlds.com\aw\sounds X:\AWLocal\objects.activeworlds.com\aw\textures X:\AWLocal\objects.activeworlds.com\aw\seqs Another example : If your HTTP object path would be something like "http://myhost.xy/obj" you would need the following structure : X:\AWLocal\myhost.xy\obj\avatars X:\AWLocal\myhost.xy\obj\models X:\AWLocal\myhost.xy\obj\sounds X:\AWLocal\myhost.xy\obj\textures X:\AWLocal\myhost.xy\obj\seqs Doing that for your own object path allows you full offline testing. One requirement : you need to have the world layout in cache as the local object path contains only the objects, not the layout. If you try to enter a world in offline mode that is not cached you get a message (no cached informations or similar). So you can only visit worlds offline that you visited online after your last cache cleanup. I testet these things with 2.2 only but it should work in 3.0 as well.